Sunday, October 1, 2006

Constitution

General Concept

Like any other guild, Aphorism is about fun. Alas, fun is not an objective term. For us fun is to kill big, fat monsters and be the best we can be, with a twist: we want to achieve all of this, without having to raid everyday and have to spend endless time on the game. As such we put quality ahead of quantity in raiding. This has the side effect of a bit more preparation before raids as you might have expected since limited time in raids means you need to learn new content faster in order to keep up.

Our goal is to have anything between 40-50 people (4-5 of each class), so that we can create a balanced team for end game raiding.

We will use a rather different DKP system, called EPGP (developed by us!), that will give an equal opportunity to all members - including fresh recruits - to recieve epic loot off bosses, by judging your effort put in the guild in relation with the loot you have received in previous raids. This way loot is fairly distributed (and of course those that raid more get more, but those that raid less do get loot and don't live off scraps that noone wants).

Talent builds

In Aphorism you do not play a specific talent build. You play a class. You can be asked at any time to respec to something else, being permanent or for a specific encounter. As such you are expected to gear up all the different builds you can gear up for and are useful for PvE.

Hierarchy


Guild Master

Current Guild Master: Disht

Appointed upon the creation of the guild. He is the only one that has the right to kick people from the guild, promote or demote members, and appoint or dismiss other officers and commanders. He has the responsibility to maintain the continuity of the constitution and assure the functionality of the guild. ONLY upon approval of the guild master the constitution may change. It is his responsibility to create and operate a loot system within the guild.

Commanders

Current commanders: Suzanne, Meisshard

Two positions will be occupied by members who have experience in leading raids, both tactical wise and social wise. Communication and coordination in a large team is not easy so this role should not be taken lightly. The Commander assisted by the Officers, will lead the raids.

Officers

Current officers:

  • Annael (paladin)
  • Dìsht (warrior)
  • Freedom (druid)
  • Fugara (shaman)
  • Lanzoni (warlock)
  • Meisshard (priest)
  • Suzanne (rogue)
  • Triggerhappy (hunter)
  • Zenius (mage)

A person representing each class shall be appointed as an officer. Each one is responsible for members of his class. That includes:

  • Interviewing and evaluating recruits
  • Mentoring and training new and existing members if required
  • Checking if members are ready for a raid (tactics, items, addons etc)
  • Aiding the Commanders during raids by promptly responding to their command

Members

Members are the main raiding core of the guild. These members have priority over loot/raid invites over lower ranks. To become a member, you need to show exceptional performance and unparalleled attendance. Luckily for you we only raid thrice a week so the latter part shouldn't be hard.

Alts

Alt toons of the ranks above. Alts should have gear comparable to the lower end of the rest of the guild. They may come to scheduled raids if asked by the Raid Leader, but in no circumstance someone will take an alt to a raid when a main toon needs to go to that same raid, unless it is absolutely necessary.

Trials

Rank achieved upon entering the guild. Trials join raids for evaluation purposes and may be asked to improve some things about their game before promoted to Members. This period will last about 2-3 weeks. If they seem to be unresponsive to feedback they will be asked to leave the guild.

Socials

Socials are friends and family of guild members with the rank of Member and above. Socials have no raiding expectations but are expected to wear their <Aphorism> tag as respectfully as any other member. That means they behave as other members of the guild, and have at least some reasonable skill in the game.

Communication

At any time, suggestions are always welcome, and one should contact his superior (members and veterans -> officers, officers -> commanders) to report them or any problems that may arise. This will make communication within the guild much easier to handle.